Kingdom Hearts: Eternal Destiny
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Kingdom Hearts: Eternal Destiny

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 Haruko's Skills

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Daimos Ishida
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Daimos Ishida


Posts : 460
Join date : 2007-11-20

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HP:
Haruko's Skills Left_bar_bleue60/60Haruko's Skills Empty_bar_bleue  (60/60)
MP:
Haruko's Skills Left_bar_bleue30/30Haruko's Skills Empty_bar_bleue  (30/30)
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PostSubject: Haruko's Skills   Haruko's Skills Icon_minitimeFri Nov 30, 2007 2:31 am

Name: Shape Shifting

Magic Cost: 100 mana

Requirements: must be awake

Effect: turns Haruko into that status element

Damage: if enemy touches me, depending on the element they take damage: Lightning, 120
water, 110
ice, 110
fire, 120

History: This one Haruko learned on her own. After being tossed into the dungeon time after time, and tired of being slaved she used this to escape. She finally got away from the Castle and never returned. At least she hopped she never had to go back, for any means.


Name: Haruko Storm

Magic Cost: 130

Requirements: 130 mana

Effect: Haruko charges energy to her hands and releases them from her fingertips. The energy turns into Lightning and shoots out toward the enemy. Almost inescapable.

Damage: 125 damage

History: Haruko, while in captivity, had gain skills and knew how to use them right away. Xemnas was one on the main people who was helping her control her skills but he was only seeing her as a weapon that will only get stronger.


Name: Haruko Blast

Magic Cost: 130

Requirements: 130 mana

Effect: Channels direct raw energy from her vains and creates a red orb in her hands. As the orb grows to a certain sign she hurls it. When the orb speeds up it bursts into flames and coats the filed in fire, scorching the land.

Damage: 125 damage

History: This was one of the first skills Haruko ever learned while she was with Xemnas. His methods were a little inhuman but fortunately she learned the skill quite quickly, there being he didn't have to torture her for long. Every time she learned a skill she tried to use it to escape but it never worked. To her licking Xemnas also never found out.


Name: Haruko wave

Magic Cost: 135

Requirements: 135 mana

Effect: Creates a wave that falls on the battle field causing this attack to be almost avoidable

Damage: 140

History: Haruko, while in captivity, had gain skills and knew how to use them right away. Xemnas was one on the main people who was helping her control her skills but he was only seeing her as a weapon that will only get stronger. Haruko tried to use this vary skill to escape from the organization, but she failed. She never had been taught for a while after that.


Name: Haruko breeze

Magic Cost: 135

Requirements: 135 mana

Effect: covers the field in ice causing the enemies to almost freeze to death

Damage: 140

History: Haruko, while in captivity, had gain skills and knew how to use them right away. Xemnas was one on the main people who was helping her control her skills but he was only seeing her as a weapon that will only get stronger. He matched her attacks and sought to make her do all his bidding for him. He never anticipated for it to go wrong.


Name: Haruko breath

Magic Cost: 140

Requirements: 140 mana

Effect:The effect uses the power of the wind to slash away at the target. By cutting off all the wind around someone and only letting in a few strong currents you can make the wind actually hurt, and cut into, the target.

Damage: 150 damage

History: Haruko learned by actually using it on Xemnas. At first she only cut off the air around him so he could suffocate, but a few holes where in the spell, thats when she noticed every time a current was sucked into it, the blades cut deep into his cloak piercing his skin. When she released it he fell to the floor, to bad Two other members knocked her out, otherwise she could have escaped.


Name: Haruko's Wrath

Magic Cost: 170 mana

Requirements: more then half health

Effect: Attacks the target with the basic Elements of the earth

Damage:
1-2 fire, deals 130 damage and enemy is burned for two posts, burn deals 15 damage each post
3-5 ice, deals 130 damage and enemy is slowed down for a post, this means they can't attack that turn
6-8 water, deals 130 damage and the enemy is stunned, this means they have to roll a die to see if they can attack, even they may odd it misses
9-11 thunder, deals 130 damage and the enemy is confused, this means they have to roll a die to see if their attack hits, even they hit who they want, odd they hit themselves
12 Haruko Blast, deals 160 damage and the user takes on a status element depending on one more dice roll, 1-2 the enemy is burned, 3 the enemy is paralyzed, 4 the enemy is stunned, 5-6 the enemy is frozen

History: Xemnas taught her this by torturing her. He attacked her until she could use a skill she made up in her head. She used this one on him. Blowing up the battle field in the process.


Name: Haruko Night

Magic Cost: 160 mana, then 120 more ever time I attack with this skill

Requirements: 160 mana, this this skill to be in effect

Effect: Folds the field into everlasting darkness, within the darkness Haruko was safe, she attacked the target from every direction. Laughing was what made this more scarier.

Damage: 180 damage

History: Haruko learned this one from someone she knew dearly. She copied Daimos power and used it to coat the field in what he did with a battle they had, long ago. How she copied it was directly with Daimos. He taught her most of the things he knew so that she could tap into every element.


Name: Haruko's Day

Magic Cost: 160 mana then 120 more each time I attack with this skill again

Requirements: 160 mana, then the attack to take place

Effect: fold the field in everlasting light for 3 posts

Damage: 180 damage

History: Haruko, while in captivity, had gain skills and knew how to use them right away. Xemnas was one on the main people who was helping her control her skills but he was only seeing her as a weapon that will only get stronger. As she progressed her skills only gotten stronger and stronger. At one point she lost all control and busted at Xemnas with this skill. It was one of the moments Xemnas was actually scared of Haruko.


Name: White Wind

Magic Cost: 170, 150, and 130

Requirements: any amount of mana that was specified

Effect: Heals the user, a selected target or numerous people. 170 mana heals some one by 340 health, 150 mana by 300, 130 mana by 260 health. If Haruko is using this skill on any number amount of people it is split by her choice to each person to add up to the amount being healed.

Damage: Deals no damage, heals user by double the amount of used mana. (170, 150, or 130 to 340, 300, or 260)

History: Haruko actually learned this skill with the help of her friends. She was first into it by looking at Kairi, the way she uses her healing tactics. Then she focused it by using Daimos. She had always, and still will, love Daimos. When she remembers the good times she has had with all her new and wonderful friends she call call upon the gods to grant her the power of the ancient ones. The forces of the wind god and her powers combined can help save hers, or anyones life in any situation they may find themselves in.


Name: Black Wind

Magic Cost: No mana, health. 200, 170, 150, and 130

Requirements: Any amount of health that was specified

Effect: Heals the user's, a selected target, or numerous people's, mana. 200 health brings some one's mana up by 300, 170 health by 260, 150 health by 230, 130 health by 200 health. If Haruko is using this skill on any number amount of people it is split by her choice to each person to add up to the amount being healed.

Damage: Deals no damage, heals user's mana by one and a half the amount of used health. (200, 170, 150, or 130 to 300, 260, 230, or 200)

History: Haruko taught herself this one by using her dark powers. She could convert mana into health easy but what happens when you negate the effects and send it backwards? Haruko now uses her White wind with added power to turn it around and heal her mana instead of health.


Name: Elemental Burst

Magic Cost: 270

Requirements: Sanctuary Keyblade

Effect: Attacks the target with the 6 basic elements of Fire, earth, water, wind, dark, and light.

Damage: 290

History: Haruko learned this after Daimos went back in time to save her. Her power has been enhanced further as she was with him the rest of the time instead of being in Kingdom hearts. Instead of having all her attacks separate she now combines then together to create a big blast of power to annihilate any target.


Name: Lips like Morphine

Magic Cost: 30 mana points

Requirements: Must lock lips with her target

Effect: Knocks the target out every time my lips touch theirs.

Damage: Morphine is just a narcotic which acts directly on the central nervous system. Besides relieving pain, it impairs mental and physical performance, relieves fear and anxiety, and produces euphoria. Euphoria meaning an extreme pleasure or joy.

History: Haruko has been with a few men but has never really been with them. They say she is a heart-braker. She was sick of all the fighting over her so she made Midna a narcotic. It affected Midna none, but every time she activates it while in Haruko's shadow, Haruko's lips because infused with Morphine. Every time her lips were to touch someone else's they would be in a state on basically no mind. That being in mind, after Haruko were to kiss them, she pushes them down to the floor.

Name: Kitsune

Magic Cost: 270

Requirements: Any form to be activated, health to be lower then 1/2,

Effect: Creates a clone with my true Kitsune Demon unleashed

Damage: My Kitsune Demon clone can only do one attack, but it goes as high as 800.

History: When I was with Daimos again he taught me a new skill he had learn. After that I created the skill for my own. It played off to look like what I wanted it to be. Turns out it was really my true self.
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